Meta Quest Pro: Erste Hands-ons – Was sagt die US-Presse?

Die US-Presse hatte Gelegenheit, Metas neues Mixed-Reality-Headset auszuprobieren. Ich fasse die ersten Eindrücke zusammen.
Der Beitrag Meta Quest Pro: Erste Hands-ons – Was sagt die US-Presse? erschien zuerst auf MIXED.
MIXED & Tomislav Bezmalinovic

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How AR and IoT Combination Transforms Manufacturing Sector

Augmented Reality (AR) and the Internet of Things (IoT) are promising technologies that can unlock the full potential of manufacturing. Here’s how the AR and IoT combination transforms the manufacturing domain. submitted by /u/jackseo188 … Augmented Reality & /u/jackseo188

Google rollt Holo-Telefonkabine Starline bei ersten Unternehmen aus

Die beste Nachricht zuerst: Starline lebt!
Der Beitrag Google rollt Holo-Telefonkabine Starline bei ersten Unternehmen aus erschien zuerst auf MIXED.
MIXED & Matthias Bastian

Quest-Verkauf in Deutschland: Meta will Konsumenten gegen Regulatoren einspannen

Metas Quest-Verkaufsstopp in Deutschland geht weiter, der genaue Grund ist nicht bekannt. Aber Meta hat laut Technikchef Andrew Bosworth „einen Plan“ – und in diesem spielt der Enthusiasmus deutscher Konsument:innen offenbar eine Rolle.
Der Beitra… MIXED & Matthias Bastian

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We are releasing our new webAR, you can easily just DRAG & DROP your assets (3D, photos, videos, etc). You can try it now, it’s FREE! Any feedback would be greatly appreciated as well. LINK IN COMMENTS.

submitted by /u/aquilae_altair [link] [comments] Augmented Reality & /u/aquilae_altair

Microsoft hat keine „nennenswerte Roadmap“ für Hololens – Bericht

Mann trägt Hololens 2 mit hochgeklapptem Visier

Microsoft spart bei XR, die Militär-Hololens bleibt ein Problemprojekt.

Der Beitrag Microsoft hat keine „nennenswerte Roadmap“ für Hololens – Bericht erschien zuerst auf MIXED.

MIXED & Matthias Bastian

Help! Worldcast won’t play nice with my 3D model exported from Nomad Sculpt

Heya all, as the title says. I am attempting to import my .glb 3D files from Nomad sculpt into the worldcast studio but I cannot figure out the right combination of settings to get my paint/textures to render! The 3D model looks fine when I impor… Augmented Reality & /u/rollin9st0ney

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Tech Demo Shows the Real Power of Quest Pro Face Tracking
Quest Pro’s face-tracking capabilities will be quickly put to use to make Meta’s avatars more expressive, but next-gen avatars stand to benefit much more from the new tech. One of Quest Pro’s big new features is a face-tracking system that uses internal cameras to sense the movement of your eyes and some parts of your […]

Road to VR & Ben Lang

Unreal Engine AR apps versus WebAR development and the GLB/GLTF export demon
Unreal Engine AR apps versus WebAR development and the GLB/GLTF export demon

Flames and Rainbows and Mirages Oh My!

A brief history of IRL AR love and pain. Looking for counseling and closure.

I love the idea of code-free WebAR development. Fast. Easy. Near seamless delivery. I’ve spent several weeks trying it. impressive and even free! A dream come true.

My brain cramps, my body trembles in pain remembering Unreal Engine 5 AR development. After many weeks, I finally uploaded a Google Play Store acceptable AR test app using Unreal Engine’s new VR/AR template. The UE video made Android AR app development look so easy. Ha!

Having all four wisdom teeth removed in a single three-hour sitting, none of them requiring removing (Go Navy!) with a several week recovery time looking like The Godfather was far far easier.

WebAR looked like my dream come true.

Now, sadly, it looks like I have to divorce my cherished idea of WebAR. And go back to a horizon reaching array of dentist chairs: Unreal Engine AR app development.

Why? The WebAR required demon of GLB.

GLB/GLTF is a robust 3D export vehicle. The best available apparently. Unless all your work is in the character of: flames, rainbows and mirages. In other words: animated emissive gradient volumes with transparency.

Imagine creating this image as a 3D object with a dark mountain behind it that you can see a little bit. For an experienced user, maybe an afternoon of work in Blender or UE5 to create. Now imagine it as an exported GLB/GLTF file. A single hardlined solid sphere. Ouch.

Thank you Emili Vilamala Benito for capturing and sharing this. (This image cropped.)

I spent 30 minutes creating a simple emissive-gradient-volume-transparency test-image to use in WebAR. I then spent weeks trying to export it in GLB/GLTF. Many baking attempts included.

Then weeks trying to figure out how to maybe create something kinda similar that would successfully export to GLB? Using a few hundred duplicated but slightly altered planes and isospheres. Imagining how to animate it caused my head to explode.

So here I am. Filing for divorce. Sorry WebAR. I love you but…

All relationships start in hopes and end in truths. Breaking up is hard to do. Especially when you are looking to go back to a thorny ex.

Any thoughts, inspirations, agreeing condolences; or, even unexpected insights into WebAR GLB demon taming or UE5 dentist chairing would be most gratefully received and truly appreciated.

Maybe I should try making tapestries or stained glass? Memorize the Vedas, in Sanskrit? Sure! Yet, I sure love the Siren Call of AR.

Who doesn’t love the Call of the Sirens

Thank you all for your patience, efforts and wisdom!
alexander the tied-to-the-mast

submitted by /u/TemerePerito
[link] [comments]

Augmented Reality & /u/TemerePerito

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In response to Meta Connect we thought of sharing something we’ve been working on with Augmented Reality WebXR immersive eCommerce (iCommerce)

submitted by /u/hegemonbill [link] [comments] Augmented Reality & /u/hegemonbill