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Made an AR mask of the Mark Zuckerberg Horizon face

submitted by /u/iTieRoomsTogether [link] [comments] Augmented Reality & /u/iTieRoomsTogether

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Mini dinos beach walking 🦕🏝 dinosar.xyz #AugmentedReality #dinosar #dinosaurs

submitted by /u/danielpikl [link] [comments] Augmented Reality & /u/danielpikl

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Künstler und Designer protestieren gegen KI-generierte Grafik

KI-Grafik kommt im Alltag an. Eine aktuelle Debatte zeigt, dass noch viel Klärungsbedarf besteht – rechtlich, ethisch und emotional.
Der Beitrag Künstler und Designer protestieren gegen KI-generierte Grafik erschien zuerst auf MIXED.
MIXED & Matthias Bastian

AR Platforms Speak, Part 1: Apple

The past few months have seen the standard run of summer developer conferences, including lots of AR action. So we’re summarizing and synthesizing the top AR updates for our XR Talks series… starting with Apple.
This post appeared first on AR Insider.
AR Insider & Mike Boland

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How to Build A Unity AR App for Scale?

I have been searching for a while but couldn’t find something useful. Hopefully this will be solved by some geniuses from this community 🙂

So basically, if you are familiar with Unity+ Vuforia for Image Detection then you’ll easily understand what i am trying to say.

If we want to create an app where when a User points on an Image Target, a respective Video Gets played on it. ( Example (First 2 secs) : https://youtu.be/CNPJlLYnbqU )

Now we generated an apk from this and uploaded it on the App Store. What if we want to add more Image Targets and the Subsequent Video Playbacks in it without disturbing the User to make him update again and again.

How is this possible?

Here is the example of what i nearly want to replicate but not the same : https://play.google.com/store/apps/details?id=com.soundwaveart.app (They have used Unity for creating the app)

I will be happy if any genius can help me with this 🙂

submitted by /u/Madhvendrasinh
[link] [comments] Augmented Reality & /u/Madhvendrasinh

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Meta Quest 2: Meta behebt ein nervtötendes Problem

Meta hat nach Monaten (Jahren?) ein nerviges Interface-Problem behoben. Und die Lösung tief in den Einstellungen versteckt.
Der Beitrag Meta Quest 2: Meta behebt ein nervtötendes Problem erschien zuerst auf MIXED.
MIXED & Tomislav Bezmalinovic

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What is the best way to start AR projects because I am really interested in it?

submitted by /u/Routine_Ad_5354 [link] [comments] Augmented Reality & /u/Routine_Ad_5354

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Townscaper: City-Builder kommt für Quest 2 und Pico-Geräte

Der Städtebaukasten Townscaper ist für seine simple Mechanik und entspannende Wirkung bekannt und eignet sich damit gut für Virtual Reality.
Der Beitrag Townscaper: City-Builder kommt für Quest 2 und Pico-Geräte erschien zuerst auf MIXED.
MIXED & Tomislav Bezmalinovic

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In general – I just like creating stuff. I was thinking of doing a bigger series on more advanced creation via external software – and most of it would be applicable to other platforms out there beyond our own. Any interest in a "from beginning to end" low-level tutorial for this kind of stuff?

submitted by /u/AugmentedThinker [link] [comments] Augmented Reality & /u/AugmentedThinker

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No- or low-code way to quickly make an AR game?

I want to make a very simple AR game, very quickly. Ideally, there would be a library of gameplay templates that I am allowed to take and tweak and use as my own. I’d also like to do it using no-code or low-code tools. I know it’s a lot to ask, but… Is there a platform or system that would do this?

Edit 1: Ideally, I’d like to publish a WebAR experience but without relying on a platform like Zappar. Does this significantly increase the difficulty? I’m trying to avoid a monthly fee.

submitted by /u/MrRackenFracken
[link] [comments] Augmented Reality & /u/MrRackenFracken