Stop image tracking ue4
Hello, I need some expert help. I'm not a programmer, I try my best in blueprint but it's not really much. I modified the unreal engine augmented images template to work for me, detecting an image and assigning it a particular actor, however I'm stuck at destroying the actor when the image is out of view. Tried loads of stuff but now I figured out the issue is that it is tracking the image when it is not in the view anymore. I need help stopping that... Looked online and found only other people having the same issue, but no answer. Has anyone managed something like that? Working for Android if that helps.
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Filed under: augmentedreality - @ 17. April 2020 15:52