How big is the AR glasses market today and what are its revenue projections? ARtillery Intelligence’s latest forecast dives into AR glasses and all their revenue subsegments.
This post appeared first on AR Insider.
AR Insider & AR Insider
New Study Projects Headworn AR Revenue to Reach $14 Billion by 2029
New Study Projects VR Revenues to Reach $19 Billion by 2029
AR Insider’s research arm, ARtillery Intelligence, has released a new report that projects VR revenue to grow to $18.9 billion in 2029. What’s driving that growth and what’s holding it back?
This post appeared first on AR Insider.
AR Insider & AR Insider
VITURE Releases Limited-Edition Cyberpunk 2077 XR Glasses
VITURE this week announced a collaboration with Cyberpunk 2077. To celebrate the game’s fifth anniversary, it’s releasing a limited-run release that brings the aesthetic of Night City to its XR glasses.
This post appeared first on AR Insider.
AR Insider & AR Insider
Survey: How Much Will Consumers Pay for VR?
After the last installment of this series examined consumers‘ most desired VR use cases, we switch gears this week to look at how much they’ll pay. For both hardware (headsets) and software (games/apps), how does price sensitivity stack up?
This post a… AR Insider & AR Insider
New Study Projects Mobile AR Revenue to Reach $15 Billion by 2029
ARtillery Intelligence released a new report that projects mobile AR annual revenue to grow to $15.6 billion by 2029. How will it get there and what subsectors will fuel it? We break down the findings.
This post appeared first on AR Insider.
AR Insider & AR Insider
New Study Projects Headworn AR Revenue to Reach $14 Billion by 2029
How big is the AR glasses market today and what are its revenue projections? ARtillery Intelligence’s latest forecast dives into AR glasses and all their revenue subsegments.
This post appeared first on AR Insider.
AR Insider & AR Insider
What VR Activities Do Consumers Want Most?
After the last installment of this series examined VR’s top purchase considerations – in both hardware and software/apps – we switch gears this week to look at their most desired activities. What are the use cases and content categories that consumers … AR Insider & AR Insider
What are Consumers’ Top VR Purchase Considerations?
When engaged in VR buying decisions, what are consumers‘ top considerations and criteria? We answer this question in the latest Behind the Numbers with original consumer survey data from Thrive Analytics and our research arm, ARtillery Intelligence.
T… AR Insider & AR Insider
How Much Time is Spent in VR?
How much time per week is spent in VR on average? The latest consumer survey from ARtillery Intelligence and Thrive Analytics tackles this question and we break it down in the latest Behind-the-Numbers.
This post appeared first on AR Insider.
AR Insider & AR Insider
New Study Projects VR Revenues to Reach $19 Billion by 2029
AR Insider’s research arm, ARtillery Intelligence, has released a new report that projects VR revenue to grow from $12.2 billion in 2024 to $18.9 billion in 2029. What’s driving that growth and what’s holding it back?
This post appeared first on AR Ins… AR Insider & AR Insider