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What’s Behind Infinite Reality’s $45 Million Zappar Acquisition?

Infinite Reality’s $45 million acquisition of Zappar offers a revealing look at both the growing consolidation in the XR industry and the shifting strategies of…
Continue reading → What’s Behind Infinite Reality’s $45 Million Z… AR Insider & Charlie Fink

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Vision Care & AR: Can One Display Tech Transform Two Intertwined Worlds?

As shown by AR partnerships between Meta with EssilorLuxottica and Apple with Zeiss, the worlds of AR and vision care are intertwined. Where can display tech advance both? CREAL’s Tomas Sluka tells us how.
This post appeared first on AR Insider.
AR Insider & Tomas Sluka

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Is Nintendo Returning to VR?

Nintendo has always led the way in gaming, and even had a few AR and VR products throughout the years, including the fabled Virtual Boy. Is it getting back into the game? A new patent filing suggests it might.
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AR Insider & Eleanor Hecks

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Can XR Elevate Brand Trust & Transparency?

XR has several advantages for enterprises and consumer-facing brands, including productivity enhancement and immersive commerce. But what about brand trust and transparency? We take a look.
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AR Insider & Indiana Lee

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Is AI a Force Multiplier for Spatial Computing?

Could AI’s integration into spatial computing help make it mainstream? And can AI’s integration change what you expect to get out of spatial computing? This is already underway, with ample growth and opportunity to come. 
This post appeared first on AR… AR Insider & Devin Partida

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Can Adaptive Learning in VR Elevate Education?

VR as an educational medium offers possibilities to dynamically adjust to varied learning needs. This flows from adaptive learning algorithms that can shift curriculum and other particulars in real time. We examine the evidence.
This post appeared fir… AR Insider & Eleanor Hecks

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Solving VR Locomotion: A Personal Case Study

They say that necessity is the mother of invention. That phrase applies to Meuy Xaimuangmonh’s work in designing a system to address his own motion sickness issues in VR. He tells his story and takeaways.
This post appeared first on AR Insider.
AR Insider & Meuy Xaimuangmonh

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Is Connectivity XR’s Unsung Hero?

XR experiences can be rich and engaging, but also bandwidth intensive. It’s all about reliability and low latency. How will connectivity make or break XR’s promise?
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AR Insider & Indiana Lee

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A Virtual-First Workforce: Designing the Future of Remote Collaboration

The post-Covid era isn’t about remote work necessarily, but rather an increasingly distributed workforce. How can XR support that world with immersive collaboration, and what are top UI and design considerations?
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AR Insider & Eleanor Hecks

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Omni One: Virtuix’ Decade of Development Culmonates

Virtuix, the Austin-based company behind the “Omni” multidirectional VR treadmill, has launched its highly-anticipated Omni One – realization of a decade-long journey that began with a Kickstarter campaign in 2013.
This post appeared first on AR Inside… AR Insider & Charlie Fink