Building on last week’s Behind the Numbers installment on consumer desires for VR content improvements, what types of experiences are they most interested in? We break down the latest survey results.
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AR Insider & Mike Boland
What VR Use Cases Do Consumers Want?
Where Do VR Users Want to See UX Improvements?
Building from the VR satisfaction ratings we explored in the last installment, we now move on to desired areas of improvement. Specifically, where do VR users want to see their VR experiences improve – in both hardware and software?
This post appeared … AR Insider & Mike Boland
What’s the Sales Outlook for AR Glasses?
What’s the projected growth in the slow but promising AR glasses sector? We drill down into unit sales projections in the latest Behind the Numbers installment, including numbers and narrative.
This post appeared first on AR Insider.
AR Insider & Mike Boland
Which VR Headsets Do Users Like Most?
Following last week’s analysis of the most-used VR headsets, how do those headsets stack up in terms of user satisfaction? The latest Behind the Numbers segment dives in.
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AR Insider & Mike Boland
Which VR Headsets are Used Most?
Which VR headsets are showing the most traction among consumers? The latest consumer survey from ARtillery Intelligence and Thrive Analytics tackles this question and we break it down for AR Insider readers
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AR Insider & Mike Boland
How Many VR Headsets Did Meta Sell in Q3?
What do Meta’s recent Q3 earnings tell us about Quest 2 unit sales? And what does that in turn signal for the cumulative installed base of in-market units? We crunch the numbers in the latest Data Dive.
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AR Insider & Mike Boland
Will VR Revenue Exceed $28 Billion by 2026?
ARtillery Intelligence released a new report that projects VR revenue to grow from $$8.3 billion in 2021 to $28.8 billion in 2026, a 28.3 percent compound annual growth rate. We examine strategic takeaways in the latest „Behind the Numbers.“
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Data Dive: Closing AR’s Supply/Demand Gap
AR resonates with consumers as a way to elevate shopping. But are brands meeting that demand with corresponding supply? And is this an opportunity to close that supply/demand gap and gain an early-mover advantage?
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AR Insider & Mike Boland
Will VR Content Reach $1 Billion This Year?
Buried in a barrage of announcements at Meta Connect were fresh figures on lifetime VR content sales. What do these figures tell us about annual revenue, and what we can expect in FY 2022? We do the math.
This post appeared first on AR Insider.
AR Insider & Mike Boland
What’s the Sales Outlook for AR Glasses?
What’s the projected growth in the slow but promising AR glasses sector? We drill down into unit sales projections in the latest Behind the Numbers installment, including numbers and narrative.
This post appeared first on AR Insider.
AR Insider & Mike Boland