
The post The 20 Best Rated & Most Popular Quest Games & Apps – July 2021 appeared first on Road to VR.

The post The 20 Best Rated & Most Popular Quest Games & Apps – July 2021 appeared first on Road to VR.

The post Facebook Headsets Now Account for More Than 60% of VR Headsets Used on Steam appeared first on Road to VR.
How many devices are AR-compatible? In our ongoing obsession to pinpoint such figures, we’ve tapped industry data sources such as mobile AR ad businesses. What does their data say?
The post Are 90% of Smartphones AR-Ready? appeared first on AR Insider.
Of all of the developing AR use cases, customer support is on the under-exposed side of the spectrum. Though not as sexy as AR shopping and gaming, it’s a fitting and monetizable AR format. We examine the latest evidence.
The post Is Customer Service AR’s Next Killer App? appeared first on AR Insider.
How many devices are AR-compatible? How many of those represent active AR users? And how does that lay the foundation for AR revenue growth? Our latest Behind the Numbers installment dives in.
The post Mobile AR Users Approach 800 Million appeared first on AR Insider.
The VR market continues to grow steadily and emit positive signs, which we recently rounded up for Q1. Now, at the end of Q2, we continue the tradition with a critical mass of milestones for another VR data roundup.
The post Data Dive: VR Finishes Q2 Strong appeared first on AR Insider.
Google recently announced better landmark detection in Google Lens., marking the latest move in its „Internet of places“ play. But buried in that announcement was a notable nugget: Lens is used 3B times per month. We examine.
But buried in that announcement was a notable nugget: Google Lens is used 3 billion times per month.
The post Data Dive: Google Lens is Used 3B Times Per Month appeared first on AR Insider.
ARtillery Intelligence released a new report that projects mobile AR annual revenue to grow from $6.87 billion in 2020 to $26.05 billion in 2025, a 30.5 percent compound annual growth rate. We break down the findings for AR Insider readers.
The post Will Mobile AR Revenues Reach $26 Billion by 2025? appeared first on AR Insider.
Buried deep in Snap’s recent Partner Summit was a notable nugget. The company’s visual search tool, Snap Scan, now has 170 million users. We examine strategic takeaways for Snap’s ongoing camera commerce ambitions.
The post Data Dive: 170 Million People Use Snap Scan appeared first on AR Insider.
Like Snap, Facebook is intent on lens-based use cases to enhance social connections. This is one of many pieces in Facebook’s XR puzzle, which took a step forward with the announcement that it reached 2 million lenses. We examine in the latest Data Dive.
The post What’s Behind Facebook’s Two Million AR Effects appeared first on AR Insider.