The 20 Best Rated & Most Popular Quest Games & Apps – August 2021
While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Quest games and apps as of August 2021. ℹ️ Why We Publish This […]

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Road to VR & Ben Lang

Data Dive: Pokémon GO Hits the $5 Billion Mark

After five years, Pokemon Go is still going strong. It just passed an estimated $5 billion in lifetime revenue, and its 2021 1H revenue is 34 percent greater than the same period last year. How does it continue to defy odds, and where is it going next?

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AR Insider & Mike Boland

How Do Mobile AR Platforms Stack Up?

How do mobile AR platforms compare? Who has the most reach and features for developers to build AR experiences? AR maven Oscar Falmer has built a comparative chart which we break down in this week’s Data Dive.

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AR Insider & Mike Boland

VR on Steam Bounces Back to Nearly 2.8 Million Monthly-connected Headsets

The post VR on Steam Bounces Back to Nearly 2.8 Million Monthly-connected Headsets appeared first on Road to VR.

Road to VR & Ben Lang

How Many Quest 2s Sold in Q2?

It’s time once again for our quarterly exercise to extrapolate Quest 2 unit sales. Facebook’s Q2 earnings show non-advertising revenue growth of 36 percent year-over-year to $497 million. What does this mean for Quest 2 volume? We crunch the numbers.

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AR Insider & Mike Boland

Data Dive: Facebook Reaches 600 Million AR Users

Buried deep in Facebook’s recent F8 event was a data nugget that signals Facebook’s mobile AR growth trajectory. More than 600 million people now use its AR effects monthly. We examine strategic takeaways.

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AR Insider & Mike Boland

The Number of VR Users on Steam Dropped Sharply Last Month, But Valve Isn’t Saying Why
Monthly-Connected VR Headsets on Steam We’ve been tracking the data on VR headsets published in the Steam Hardware & Software survey ever since first-gen VR headsets hit the market. The number of monthly-connected VR headsets on Steam has always seen ups and downs, but last month was different. In the latest data we saw a […]

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Road to VR & Ben Lang

The Number of VR Users on Steam Dropped Sharply Last Month, But Valve Isn’t Saying Why
Monthly-Connected VR Headsets on Steam We’ve been tracking the data on VR headsets published in the Steam Hardware & Software survey ever since first-gen VR headsets hit the market. The number of monthly-connected VR headsets on Steam has always seen ups and downs, but last month was different. In the latest data we saw a […]

The post The Number of VR Users on Steam Dropped Sharply Last Month, But Valve Isn’t Saying Why appeared first on Road to VR.

Road to VR & Ben Lang

Data Dive: How Much Does AR Influence Shopping?

We hear a lot about AR’s ability to boost conversions in eCommerce. But is it really happening? And to what degree? A new Snap and Publicis report uncovers consumer AR shopping behavior which we examine in this week’s Data Dive.

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AR Insider & Mike Boland

‘Moss’ and ‘GORN’ Join the Platinum Club With 1 Million Units Sold
Moss (2018) and GORN (2019) have become the latest VR games to reach the 1 million unit ‘platinum’ mark, earning an estimated $22.5 million and $12 million, respectively, in revenue. Multi-platform development was key to their success. Selling one million units in the VR space used to be a rarity, but an increasing number of games […]

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Road to VR & Ben Lang