Which VR headsets are showing the most traction among consumers? The latest consumWhich VR headsets are showing the most traction among consumers? The latest consumer survey from ARtillery Intelligence and Thrive Analytics tackles this question and we … AR Insider & Mike Boland
How Many XR Devices Did Meta Sell in Q3?
What do Meta’s Q3 earnings tell us about headset unit sales? And what does that in turn signal for aggregate demand and XR sector health? We do some reverse engineering in the latest Data Dive.
This post appeared first on AR Insider.
AR Insider & Mike Boland
Who’s Using Mobile AR and How Often?
35 percent of U.S. adults have used AR at least once according to our latest survey. But how often are they using it? We drill into survey sentiments in the latest Behind the Numbers installment.
This post appeared first on AR Insider.
AR Insider & Mike Boland
Survey: Who’s Using VR and How Often?
How is VR resonating with consumers? How often are they using it? How satisfied are they? And how much are they willing to pay for it? A recent ARtillery report features original consumer survey data, which we feature in this week’s Behind-the-Numbers…. AR Insider & Mike Boland
What’s the Sales Outlook for Headworn AR?
Who’s spending what on headworn AR, considering both consumer and enterprise adoption? And what revenue categories are seeing the most action? our latest Behind the Numbers dives in.
This post appeared first on AR Insider.
AR Insider & Mike Boland
Will VR Revenues Approach $20 Billion by 2028?
ARtillery Intelligence released a new report that projects VR revenue to grow to $19.75 billion by 2028. How will it get there? We examine strategic takeaways in the latest „Behind the Numbers.“
This post appeared first on AR Insider.
AR Insider & Mike Boland
How Much is Spent on AR Marketing & Commerce
How much do brands spend on technologies to AR-enable their eCommerce shopping flows, including product try-ons and sponsored lenses? Our latest Behind-the-Numbers installment dives in.
This post appeared first on AR Insider.
AR Insider & Mike Boland
How Much is Spent on Mobile AR App & Game Development?
How much is spent on software and developer tools to build entertainment & gaming apps, as well as web and in-app experiences? Our latest Behind the Numbers installment breaks it down.
This post appeared first on AR Insider.
AR Insider & Mike Boland
How Many Headsets Did Meta Sell in Q2?
What do Meta’s Q2 earnings tell us about headset unit sales? And what does that in turn signal for aggregate demand and XR sector health? We do some reverse engineering in the latest Data Dive.
This post appeared first on AR Insider.
AR Insider & Mike Boland

