Since Ray-Ban Meta Smartglasses launched, the term multimodal AI has gained importance in the world of AR. What is it? Who else is working on it, and why does it matter?
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AR Insider & Mike Boland
Is Multimodal AI AR’s Unsung Hero?
AWE Dispatch, Part II: Glasses, Gadgets & Haptics
What were the top glasses & gadgets from the AWE show floor? After breaking down the top talks in Part I of this series, Charlie Fink dives into the gadgetry and expo hall action.
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AR Insider & Charlie Fink
Ray-Ban Metas Steal the Show
Do Ray-Ban Meta Smartglasses represent an AR turning point? Editor-At-Large Emily Olman goes hands on, wearing her new pair to AWE. We have her travel logs and hardware review.
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AR Insider & Emily Olman
Feeling Spatial: Lessons From Brian Mullins
What are the biggest lessons from a career in XR? Where are we in the industry’s lifecycle and what can we expect next? These are questions we posed to AWE’s XR Hall of Fame inductees, continuing this week with DAQRI founder and AR pioneer Brian Mullin… AR Insider & Mike Boland
Feeling Spatial: Lessons From Jay Wright
What are the biggest lessons learned from a career in XR? Where are we now in XR’s lifecycle and what can we expect next? We’re interviewing AWE XR Hall of Fame inductees to find out, continuing here with Jay Wright.
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Feeling Spatial: Lessons From Alvin Wang Graylin
What are the biggest lessons learned from a career in XR? Where are we now in the industry’s lifecycle and what can we expect next? We’re interviewing AWE XR Hall of Fame inductees for answers, starting with Alvin Wang Graylin.
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What’s Behind Google’s Latest AR Mapping Moves?
Google Maps offers immersive animations at specific locations to offer deeper context or history of a given place. The idea is to engage in deeper ways after you get to your destination. We examine drivers & dynamics.
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Killabears Kills it With AR, Part 2
Following its lens campaign, Killabears is out with an interactive AR game that fills players‘ space with attacking bears they can shoot down to stay alive and gain points. We break down gameplay and strategic implications.
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How Many Consumers Have Tried VR?
25 percent of U.S. adults have tried VR according to ARtillery Intelligence’s latest original survey research with Thrive Analytics. We break down the findings in this week’s Behind-the-Numbers installment.
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AR Insider & AR Insider
How Many Headsets Did Meta Sell in Q1?
What do Meta’s Q1 earnings tell us about headset unit sales? And what does that in turn signal for aggregate demand and XR sector health? We do some reverse engineering in the latest Data Dive.
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AR Insider & Mike Boland