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Spatial Design Prototyping Tool ‘ShapesXR’ Adds Powerful Animation Features

ShapesXR (2021), the 3D and XR prototyping platform, just got a new animation feature that allows design teams to make their XR prototypes even more expressive and lifelike. The studio says the new ‘Animation’ feature introduces an “easy-to-use frame-based animation system, enabling creators to add transitions and dynamic interactions between scenes—all without writing a single […]

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Road to VR & Scott Hayden

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‘Stranger Things’ Multiplayer VR Experience is Coming to Sandbox VR Destinations Later This Year

Sandbox VR, the location-based VR destination, is working with Netflix to create a multiplayer VR experience based on the hit TV show Stranger Things. Coinciding with the fifth and final season of the show, the upcoming VR experience Stranger Things: Catalyst is slated to let you gear up with friends to face supernatural threats plaguing […]

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Road to VR & Scott Hayden

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New Tobii Partnership Paves the Way for Next-gen Eye-tracking Tech in XR Headsets

Eye-tracking company Tobii announced it’s partnering with Prophesee to develop its next-generation of eye-tracking for AR/VR headsets and smart glasses, which will be based on Prophesee’s unique event-based vision system. In short, Prophesee makes specialized cameras and sensors that work more like human eyes. Instead of recording everything like standard camera, their technology only captures […]

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Road to VR & Scott Hayden

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Google Releases Updated Preview of Android XR Development Tools

Google has released its second Developer Preview of the Android XR software development kit (SDK) following its initial release late last year, introducing new features and improvements including wider support for immersive video, better adaptive UI layouts, hand-tracking in ARCore for Jetpack, and more. Announced at Google I/O, the billet of updates to Android XR SDK […]

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Road to VR & Scott Hayden

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Google Reportedly Set to Acquire Eye-tracking Startup to Bolster Android XR Hardware Efforts

Google is reportedly set to acquire Canada-based eye-tracking startup AdHawk Microsystems Inc., something that would strengthen the company’s ongoing foray into XR headsets and glasses. As reported by Bloomberg’s Mark Gurman, Google is allegedly acquiring AdHawk for $115 million, according to people with knowledge of the matter. The deal is said to include $15 million in […]

The post Google Reportedly Set to Acquire Eye-tracking Startup to Bolster Android XR Hardware Efforts appeared first on Road to VR.

Road to VR & Scott Hayden

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Designing Mixed Reality Apps That Adapt to Dynamic Spaces

Laser Dance is an upcoming mixed reality game that seeks to use Quest’s passthrough capability as more than just a background. In this Guest Article, developer Thomas Van Bouwel explains his approach to designing an MR game that responds dynamically to different environments. Guest Article by Thomas Van Bouwel Thomas is a Belgian-Brazilian VR developer currently based in […]

Road to VR & Road to VR

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Apple Expands Vision Pro Developer Labs to Two New Cities

Apple is adding two new locations to its Vision Pro ‘Developer Labs so devs can get their hands on the headset before it launches early next year. It might not feel like it but 2024 will be here before we know it, and Apple has recently said it’s on track to launch Vision Pro “early” […]

Road to VR & Ben Lang

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Meta Reveals New Prototype VR Headsets Focused on Retinal Resolution and Light Field Passthrough

Meta unveiled two new VR headset prototypes that showcase more progress in the fight to solve some persistent technical challenges facing VR today. Presenting at SIGGRAPH 2023, Meta is demonstrating a headset with retinal resolution combined with varifocal optics, and another headset with advanced light field passthrough capabilities. Butterscotch Varifocal Prototype Revealed in a developer blogpost, […]

Road to VR & Scott Hayden

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Sony Details PSVR 2 Prototypes from Conception to Production

Sony released a peek into the prototyping stages that led to PSVR 2, showing off a number of test units for both the headset and controllers. In an extensive interview on the PS blog, PSVR 2’s Product Manager Yasuo Takahashi reveals the development process behind Sony’s latest VR headset. Takahashi reveals that detailed discussions on […]

Road to VR & Scott Hayden

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Meta Introduces ‘Super Resolution’ Feature for Improved Quest Visuals

Meta today introduced a new developer feature called Super Resolution that’s designed to improve the look of VR apps and games on Quest. The company says the new feature offers better quality upscaling at similar costs as previous techniques. Meta today announced the new Super Resolution feature for developers on the company’s XR developer blog. […]

Road to VR & Ben Lang