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Vision Pro Dev Kit Applications Will Open in July

Apple says it will give developers the opportunity to apply for Vision Pro dev kits starting sometime in July. In addition to releasing a first round of developer tools last week, including a software ‘Simulator’ of Vision Pro, Apple also wants to give developers a chance to get their hands on the headset itself. The […]

Road to VR & Ben Lang

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Apple Releases Vision Pro Development Tools and Headset Emulator

Apple has released new and updated tools for developers to begin building XR apps on Apple Vision Pro. Apple Vision Pro isn’t due out until early 2024, but the company wants developers to get a jump-start on building apps for the new headset. To that end the company announced today it has released the visionOS […]

Road to VR & Ben Lang

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A Concise Beginner’s Guide to Apple Vision Pro Design & Development

Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in mind as they approach app development for Apple Vision Pro. Guest Article by Sterling Crispin Sterling Crispin […]

Road to VR & Ben Lang

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Apple Vision Pro Will Have an ‘Avatar Webcam’, Automatically Integrating with Popular Video Chat Apps

In addition to offering immersive experiences, Apple says that Vision Pro will be able to run most iPad and iOS apps out of the box with no changes. For video chat apps like Zoom, Messenger, Discord, and others, the company says that an ‘avatar webcam’ will be supplied to apps, making them automatically able to […]

Road to VR & Ben Lang

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Apple’s Computer Vision Tool for Developers Now Tracks Dogs & Cats

Would reality really be complete without our beloved four-legged friends? Certainly not. Luckily the latest update to Apple’s ‘Vision’ framework—which gives developers a bunch of useful computer vision tools for iOS and iPad apps—includes the ability to identify and track the skeletal position of dogs and cats. At Apple’s annual WWDC the company posted a […]

Road to VR & Ben Lang

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Apple to Open Locations for Devs to Test Vision Pro This Summer, SDK This Month

Ahead of the Apple Vision Pro’s release in ‘early 2024’, the company says it will open several centers in a handful of locations around the world, giving some developers a chance to test the headset before it’s released to the public. It’s clear that developers will need time to start building Apple Vision Pro apps […]

Road to VR & Ben Lang

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Meta Optimizes Quest Developer Tool for Apple’s Mac M-series Chips
Last week Meta released the latest version of the Meta Quest Developer Hub tool which has been optimized to work natively on Apple’s M-series chips for better performance. The Meta Quest Developer Hub (MQDH) is a collection of tools to make VR development easier for Quest developers. In addition to giving devs an easy way […]

Road to VR & Ben Lang

Unreal Engine 5’s New Rendering Tech is Beginning to Make VR Look Startlingly Real
Unreal Engine 5 brings two key features which stand to radically improve the realism of both 3D geometry and lighting. While the features aren’t yet fully optimized for VR, early developer experiments are showing impressive results. Unreal Engine 5 launched earlier this year, but unfortunately its two new key features—Lumen for global illumination lighting and […]

Road to VR & Ben Lang

Developing Rich VR Interactions Faster & Easier Using UltimateXR
Rich interactions between the user and the virtual world are a key aspect of what makes VR so compelling, but creating and tuning such interactions is a challenging and time consuming task for developers. Toolsets like UltimateXR can speed up the iteration process for VR interactions, bringing more interactivity and immersion to games and experiences. […]

Road to VR & Road to VR

The Design & Implementation of Hand-tracking in ‘Myst’
Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled ‘Hands & More’. We’re super excited to finally let folks play Myst on Quest without physical controllers! In this post, we’ll discuss the evolution and iteration of implementing hand tracking in […]

Road to VR & Road to VR