
New Footage Shows ‘Red Matter 2’ Pushing the Limits of Quest 2 Graphics

In its announcement of Red Matter 2 earlier this year, developer Vertical Robot made the ambitious claim that it would deliver the “best graphics on mobile VR to date.” And now a new video shows the studio backing up its claim with some evidence. While the Quest 2 library certainly has some great looking games, most […]
VR Studio Releases Free Unity Development Framework for Building Rich VR Interactions

Veteran enterprise VR studio VRMADA has released a public version of its VR toolset for quickly building immersive interactions for VR within Unity. Called UltimateXR, the studio says the tool is free and open source. Our Guest Article by VRMADA CTO Enrique Tromp remains one of my favorites to this day because of how it shows […]
Tech Secrets Behind ‘Cosmonious High’s’ Cast of Interactive Characters

Cosmonious High contains 18 characters across six species all created by a team with zero dedicated animators. That means lots and lots of code to create realistic behaviors and Owlchemy-quality interactivity! The ‘character system’ in Cosmonious High is a group of around 150 scripts that together answer many design and animation problems related to characters. […]
The post Tech Secrets Behind ‘Cosmonious High’s’ Cast of Interactive Characters appeared first on Road to VR.
Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert Optimization

In an effort to help PC VR developers bring their content to Quest 2, Meta has ported Showdown, an old UE4 VR graphics showcase, to the headset as a case study in optimization best practices. Showdown is a UE4 PC VR demo originally made by Epic Games back in 2014 to show off high-fidelity VR graphics […]
The post Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert Optimization appeared first on Road to VR.
Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert Optimization

In an effort to help PC VR developers bring their content to Quest 2, Meta has ported Showdown, an old UE4 VR graphics showcase, to the headset as a case study in optimization best practices. Showdown is a UE4 PC VR demo originally made by Epic Games back in 2014 to show off high-fidelity VR graphics […]
The post Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert Optimization appeared first on Road to VR.
Epic Releases Unreal Engine 5 But Its Headlining Features Aren’t Ready for VR

This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5. Though the new version brings improvements in many areas, its most notable features are Lumen (global illumination) and Nanite (micro-polygon geometry), which could be game-changers for VR immersion. Unfortunately the company says neither feature is ready for VR developers. […]
The post Epic Releases Unreal Engine 5 But Its Headlining Features Aren’t Ready for VR appeared first on Road to VR.
VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR


Our series Inside XR Design examines specific examples of great immersive design. Today we’re looking at the clever design of Stormland’s weapons, multi-modal locomotion, and open-world. Editor’s Note: Stormland was released six years ago today! In celebration of the its release anniversary, we’re bumping this episode of Inside XR Design back up to our front page to highlight […]
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