Meta Releases ‘First Hand’ Demo to Showcase Quest Hand-tracking to Developers
Meta this week released a new demo app called First Hand to showcase the kind of experiences that developers can build with the company’s controllerless hand-tracking tools. Controllerless hand-tracking has been available on Quest for years at this point, and while it’s a more accessible input modality than using controllers, controllers are still the main form […]

Road to VR & Ben Lang

New Footage Shows ‘Red Matter 2’ Pushing the Limits of Quest 2 Graphics
In its announcement of Red Matter 2 earlier this year, developer Vertical Robot made the ambitious claim that it would deliver the “best graphics on mobile VR to date.” And now a new video shows the studio backing up its claim with some evidence. While the Quest 2 library certainly has some great looking games, most […]

Road to VR & Ben Lang

VR Studio Releases Free Unity Development Framework for Building Rich VR Interactions
Veteran enterprise VR studio VRMADA has released a public version of its VR toolset for quickly building immersive interactions for VR within Unity. Called UltimateXR, the studio says the tool is free and open source. Our Guest Article by VRMADA CTO Enrique Tromp remains one of my favorites to this day because of how it shows […]

Road to VR & Ben Lang

Tech Secrets Behind ‘Cosmonious High’s’ Cast of Interactive Characters
Cosmonious High contains 18 characters across six species all created by a team with zero dedicated animators. That means lots and lots of code to create realistic behaviors and Owlchemy-quality interactivity! The ‘character system’ in Cosmonious High is a group of around 150 scripts that together answer many design and animation problems related to characters. […]

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Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert Optimization
In an effort to help PC VR developers bring their content to Quest 2, Meta has ported Showdown, an old UE4 VR graphics showcase, to the headset as a case study in optimization best practices. Showdown is a UE4 PC VR demo originally made by Epic Games back in 2014 to show off high-fidelity VR graphics […]

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Road to VR & Ben Lang

Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert Optimization
In an effort to help PC VR developers bring their content to Quest 2, Meta has ported Showdown, an old UE4 VR graphics showcase, to the headset as a case study in optimization best practices. Showdown is a UE4 PC VR demo originally made by Epic Games back in 2014 to show off high-fidelity VR graphics […]

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Road to VR & Ben Lang

Meta: 124 Quest Apps Have Earned More Than $1M, 8 Have Earned More Than $20M
At GDC last month, Meta shared the clearest look yet at the number of apps reaching various revenue milestones on the Quest platform. So far, 124 apps have earned $1 million in revenue or more, while 8 have exceeded $20 million. In February Meta said the total amount of money spent on the Quest store […]

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Road to VR & Ben Lang

Epic Releases Unreal Engine 5 But Its Headlining Features Aren’t Ready for VR
This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5. Though the new version brings improvements in many areas, its most notable features are Lumen (global illumination) and Nanite (micro-polygon geometry), which could be game-changers for VR immersion. Unfortunately the company says neither feature is ready for VR developers. […]

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Road to VR & Ben Lang

Meta is Nudging VR Devs Towards ‘Horizon Worlds’ with Training, Funding & More
Meta today announced it’s expanding the company’s VR developer programs to include training on how to build games and experiences inside Horizon Worlds, Meta’s growing social VR platform. Devs can also nab some cash too—a strong incentive to help Meta build out its fledgling metaverse. “Today, we’re inviting you to further unleash your imagination, expand your […]

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Road to VR & Scott Hayden

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VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR

Our series Inside XR Design examines specific examples of great immersive design. Today we’re looking at the clever design of Stormland’s weapons, multi-modal locomotion, and open-world. Editor’s Note: Stormland was released six years ago today! In celebration of the its release anniversary, we’re bumping this episode of Inside XR Design back up to our front page to highlight […]

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Road to VR & Ben Lang