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Tackling the Unique Challenges of Moderating Social VR at Scale

Social VR pushes moderation challenges to the surface in ways that non-VR titles are often able to avoid. Voice, immersion, and highly social design raise the stakes while economic realities also create limitations around moderation coverage. The good news is that data-backed approaches show there is another path. Guest Article by Dr. George Ng George […]

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Making a Punchier User Interface for VR in ‘Beat the Beats’

When we started working on Beat the Beats, we had one clear mission: we wanted a super cohesive experience from the moment you start up the game. This implies treating UI and menu time as seriously as the gameplay itself. Guest Article by Lucas González Hernanz Lucas González Hernanz is a Spanish game developer with over […]

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5 Lessons from Building ‘Bootstrap Island’: Best Practices for Creating Truly Immersive VR Worlds
Every game is the result of thousands of choices. Some of these choices are creative, some technical, and some concern the scope and budget. After pouring sweat and tears into a project, there is nothing more heartbreaking for a game developer than realizing that some early choice made long ago was not the best one […]

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The Seamless Dream: Killing The VR Loading Screen

In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is what makes VR so special. When a player is suddenly teleported out of a fantastical world and into a cold, black expanse with a […]

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New Meta Developer Tool Enables Third-parties to Bring Apps to its Smart Glasses for the First Time

Today during Connect, Meta announced the Wearables Device Access Toolkit, which represents the company’s first steps toward allowing third-party experiences on its smart glasses. If the name “Wearables Device Access Toolkit” sounds a little strange, it’s for good reason. Compared to a plain old SDK, which generally allows developers to build apps for a specific device, […]

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Road to VR & Ben Lang

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Snap Spectacles Offer a Peek into All-day AR with New Geo-location Platform Update

Snap, the company behind Snapchat, introduced its fifth-gen Spectacles AR glasses six months ago, and now the company is releasing a number of new features that aim to improve geo-located AR experiences. Released in September 2024, Spectacles are still very much a developer kit—the AR glasses only have 45 minutes of standalone battery power—although Snap […]

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Road to VR & Scott Hayden

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Meta Announces $50M ‘Horizon Worlds’ Content Fund as Some VR Studios Struggle to Make Ends Meet

Meta today announced a $50 million fund to incentivize the creation of new and improved content in Horizon Worlds, the company’s first-party social gaming platform. The move comes as many seasoned studios that build self-contained VR apps for the Quest platform are struggling to sustain themselves due to what Meta says is a shifting demographic […]

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Road to VR & Ben Lang

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Google Responds to Developer Concerns About Long-term Commitment to Android XR

Google’s announcement of Android XR last month was largely met with excitement, but there was a notable undercurrent of concern about Google’s long-term commitment to the platform. The company has a storied history of launching new products and platforms, only to drop them a few years later—often leaving third-party developers in the lurch. Google has […]

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Road to VR & Ben Lang

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VR Design Unpacked: The Formula for Great VR Game Trailers

Our series Inside XR Design explores the best of immersive design. Today we’re talking about how to make an incredible VR trailer using just in-game footage. No mixed reality setups, no complicated compositing—just smart planning and a proven playbook. And keep reading, because at the end, I’ll share a checklist of key technical considerations to make your […]

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Road to VR & Ben Lang

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‘Batman: Arkham Shadow’ Behind-the-scenes – Insights & Artwork from Camouflaj

Batman: Arkham Shadow had a lot to live up to. Not only were the developers trying to bring one of the world’s best known-superheroes to VR, they were also building a radical new to play a revered game series that hasn’t had a mainline entry since 2015. Following its first superhero success (Iron Man VR […]

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Road to VR & Ben Lang