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7 Features We’d Love to See in Vision Pro’s First Major Software Update

Vision Pro is an impressive headset but it’s not perfect right out of the gate. Luckily, Apple has a great track record of improving products for years through software updates, and Vision Pro isn’t likely to be an exception. But what should the company focus on first? Here’s what I’d like to see. Apple first […]

The post 7 Features We’d Love to See in Vision Pro’s First Major Software Update appeared first on Road to VR.

Road to VR & Ben Lang

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Meta’s New Demo Shows Players & Devs What Compelling MR Can Look Like

Meta now has three mixed reality headsets, but still not a ton of mixed reality content to go with it. To remedy that, the company threw out an open source Unity demo it hopes to showcase some of the most compelling things you can do in MR. Called Cryptic Cabinet, the escape room demo was […]

The post Meta’s New Demo Shows Players & Devs What Compelling MR Can Look Like appeared first on Road to VR.

Road to VR & Scott Hayden

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Meta’s New Demo Shows Players & Devs What Compelling MR Can Look Like

Meta now has three mixed reality headsets, but still not a ton of mixed reality content to go with it. To remedy that, the company threw out an open source Unity demo it hopes to showcase some of the most compelling things you can do in MR. Called Cryptic Cabinet, the escape room demo was […]

The post Meta’s New Demo Shows Players & Devs What Compelling MR Can Look Like appeared first on Road to VR.

Road to VR & Scott Hayden

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‘Vi’ Wants You to Build Muscle with XR Gloves & (eventually) Its Fitness-first Headset

Using an XR headset for at-home workouts basically looks like playing Beat Saber: you can duck, dodge, punch or slice to improve cardio and burn fat. With an increasing number of apps that essentially play on that formula, XR startup Vi hopes to change things up by letting you build muscle as well with the help of […]

The post ‘Vi’ Wants You to Build Muscle with XR Gloves & (eventually) Its Fitness-first Headset appeared first on Road to VR.

Road to VR & Scott Hayden

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This is What a Vision Pro Competitor From Meta Could Look Like

With Apple Vision Pro out in the wild, it’s likely that Meta’s Quest Pro line will evolve to become more of a direct competitor. And we’ve actually got an idea of what an even higher-end Quest Pro 2 could potentially look like. Apple’s Bar With Vision Pro, Apple was clearly not aiming to make an […]

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Road to VR & Ben Lang

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Chinese AR Startup Xreal Raises $60M in Hopes of Competing with Apple

Xreal, the China-based AR headset creator, announced it’s secured $60 million in its latest funding round which it hopes to use for product development and an expansion of production facilities. Founded in 2017 and headquarted in Beijing, Xreal counts among its investors Alibaba, Nio Capital, Shunwei Capital, Sequoia China, YF Capital, Kuaishou, and Gentle Monster, among […]

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Road to VR & Scott Hayden

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VR Design Unpacked: The Incredible Details of ‘Half-Life: Alyx’

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere. Editor’s Note: Half-Life: Alyx has been hailed by many not just as the ‘best VR game’, or ‘best Half-Life‘ game, but even one […]

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Road to VR & Ben Lang

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VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion. Editor’s Note: Red Matter 2 was released three years ago this week! It was featured in the premiere episode of the reboot of […]

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Road to VR & Ben Lang

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VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR

Our series Inside XR Design examines specific examples of great immersive design. Today we’re looking at the clever design of Stormland’s weapons, multi-modal locomotion, and open-world. Editor’s Note: Stormland was released six years ago today! In celebration of the its release anniversary, we’re bumping this episode of Inside XR Design back up to our front page to highlight […]

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Road to VR & Ben Lang

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VR Design Unpacked: Everyone Should Know These VR Interface Basics

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: Electronauts was released eight years ago this week! It was featured in the pilot episode of Inside XR Design. Incredibly, Electronauts still has a lot […]

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Road to VR & Ben Lang