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New Unity 6 Feature Makes it Easier for XR Devs to Maximize Text & UI Quality

The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make XR development easier, including ‘Composition Layers’ which can significantly increase the quality of text, UI, photos, and videos in XR. […]

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Road to VR & Ben Lang

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Quest Developers React to Meta Horizon OS & Partner Headset News

Meta’s big announcement this week—that it will allow select partners to build third-party headsets based on Horizon OS—will be felt for years to come. And for developers who get a large chunk of their business from the Quest platform, the stakes are real. We reached out to a range of VR developers, all of which […]

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Meta Plans to Blur Barriers Between App Lab and Horizon Store, Court Android App Developers

As part of Meta’s huge announcement today, the company says its rebranding the Quest Store to the Meta Horizon Store. In doing so, the company plans to make it easier for developers to get their content onto the platform. As it stands today, the Quest Store only includes apps that Meta has allowed into the […]

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Road to VR & Ben Lang

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OpenXR 1.1 Update Shows Industry Consensus on Key Technical Features

OpenXR, the open standard that creates a standardized way for XR hardware and applications to interface, has seen its first major update. OpenXR 1.1 evolves the standard by incorporating new functionality that was important to the industry but previously not standardized. Facilitated by the standards body Khronos Group, OpenXR is a royalty-free standard that aims […]

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Road to VR & Ben Lang

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VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think

Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm. Editor’s Note: Today marks the eight year anniversary of Beat Saber’s Early Access release. […]

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Vision Pro and Quest 3 Hand-tracking Latency Compared

Vision Pro is built entirely around hand-tracking while Quest 3 uses controllers first and foremost, but also supports hand-tracking as an alternate option for some content. But which has better hand-tracking? You might be surprised at the answer. Vision Pro Hand-tracking Latency With no support for motion controllers, Vision Pro’s only motion-based input is hand-tracking. […]

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Meta Announces “multi-million dollar” XR Development Fund to Boost Newly Formed Studios

Meta this week announced Oculus Publishing Ignition, a “multi-million dollar” fund aimed at newly formed XR studios. The company is offering money for VR and MR prototypes, with the potential for follow-on funding to turn those prototypes into full titles. Seemingly wanting to tap into the unfortunate number of recently laid off game developers, Meta’s […]

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Road to VR & Ben Lang

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Apple is Adding Support for Vision Pro’s Input System to WebXR

Apple is adding support for Vision Pro’s unique input system to WebXR, the web standard which allows XR experiences to run right from a web browser. One of the most unique things about Apple Vision Pro is its input system which eschews motion controllers in favor of a ‘look and pinch’ system which combines eye-tracking […]

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Road to VR & Ben Lang

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HTC is Giving Devs a Big Revenue Share Boost on Its VR Platform

HTC is sweetening the pot for VR developers selling content on its VIVEPORT VR storefront, on both PC VR and its standalone Vive XR Elite headset. HTC announced today that it will be increasing the revenue share of sales made on its Viveport VR platform to 90%. That means the developer keeps 90% of the […]

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VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Synapse and exploring the concept of embodiment and what makes it important to VR games. Editor’s Note: Synapse was released three years ago this week, but its insights are as relevant as ever in 2026! In celebration of its […]

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Road to VR & Ben Lang