Logo spatialcomputing.info Nicht die Mona Lisa
VR Design Unpacked: The Best Shotguns in VR (and what makes them feel great)

Our series Inside XR Design highlights examples of great XR design. Today we’re looking at shotguns in several different VR games to learn what makes them feel great in the player’s hand. In doing so, we’ll uncover the secret to making anything feel great in VR. Editor’s Note: Two of the games feature in this […]

The post VR Design Unpacked: The Best Shotguns in VR (and what makes them feel great) appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
New Spatial SDK Reflects Meta’s Push to Bring ‘Spatial Computing’ to Quest

Quest headsets have long been great for playing immersive games, but not so great for the kind of basic ‘desktop productivity’ that Apple’s Vision Pro excels at. Now Meta is hoping to bring more ‘spatial computing’ into the fold with the Meta Spatial SDK, which aims to make it easier for Android developers to port […]

The post New Spatial SDK Reflects Meta’s Push to Bring ‘Spatial Computing’ to Quest appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
Global Hackathon for Vision Pro Development, Vision Hack, Kicks Off Next Month

Vision Hack is a forthcoming remote hackathon for developers building apps for visionOS. Open to all skill levels, the event is set to take place September 13–15th. Guest Article by Cosmo Scharf Cosmo Scharf is an Emmy-nominated product designer and entrepreneur with a decade of experience in XR. He co-founded Vision Hack and visionOS Dev […]

The post Global Hackathon for Vision Pro Development, Vision Hack, Kicks Off Next Month appeared first on Road to VR.

Road to VR & Road to VR

Logo spatialcomputing.info Nicht die Mona Lisa
Quest Sleeper Hit ‘Yeeps’ Reveals Player Population, Talks Past & Future of the Studio

Yeeps: Hide and Seek is an App Lab sleeper hit that the developers say reached 360,000 monthly-active users, even before its debut on the main Quest store this week. Speaking to Road to VR, the studio shares the impetus of the project and where it’s headed next. Created by Trass Games, Yeeps: Hide and Seek was […]

The post Quest Sleeper Hit ‘Yeeps’ Reveals Player Population, Talks Past & Future of the Studio appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
Quest ‘Augments’ Feature for Concurrent AR Apps Needs More Time to Cook, Says Meta CTO

Last year Meta announced the so-called Augments feature, planned for Quest 3, which would allow persistent mini AR apps to live in the world around you. Now, eight months after the headset hit store shelves, Meta’s CTO explains why the feature has yet to ship. Augments was announced as a framework for developers to build […]

The post Quest ‘Augments’ Feature for Concurrent AR Apps Needs More Time to Cook, Says Meta CTO appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
VisionOS 2 Enables WebXR by Default, Unlocking a Cross-platform Path to Vision Pro

We’ve know that Apple planned to support WebXR for quite some time, but with VisionOS 2, the company is enabling the feature for all users. WebXR allows developers to deliver cross-platform XR experiences directly from the web, with no gatekeepers to approve or reject content. WebXR is the widely supported web standard that allows developers […]

The post VisionOS 2 Enables WebXR by Default, Unlocking a Cross-platform Path to Vision Pro appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
VisionOS 2 Improvement Targets Key Vision Pro Critique Among Developers

For basic Vision Pro interactions like navigating apps and scrolling web pages, the headset’s look-and-pinch input system works like magic. But if you want to go more ‘hands-on’ with virtual content, the headset’s full hand-tracking leaves much to be desired. Compared to Quest 3, Vision Pro’s full hand-tracking has notably more latency. That means when […]

The post VisionOS 2 Improvement Targets Key Vision Pro Critique Among Developers appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
Some of Vision Pro’s Biggest New Development Features Are Restricted to Enterprise

VisionOS 2 is bringing a range of new development features, but some of the most significant are restricted to enterprise applications. VisionOS 2 will bring some of the top requested development features to the headset, but Apple says its reserving some of them for enterprise applications only. Developers that want to use the features will […]

The post Some of Vision Pro’s Biggest New Development Features Are Restricted to Enterprise appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
VisionOS 2 is Available in Developer Preview Starting Today

Today at WWDC 2024, Apple revealed VisionOS 2, the first major update for its Vision Pro headset. The new version of the software will be available for developers to experiment with starting today. VisionOS 2 is primarily designed to round out some rough edges from the headset’s release earlier this year, while adding some new […]

The post VisionOS 2 is Available in Developer Preview Starting Today appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
New Unity 6 Feature Makes it Easier for XR Devs to Maximize Text & UI Quality

The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make XR development easier, including ‘Composition Layers’ which can significantly increase the quality of text, UI, photos, and videos in XR. […]

The post New Unity 6 Feature Makes it Easier for XR Devs to Maximize Text & UI Quality appeared first on Road to VR.

Road to VR & Ben Lang