New Cloud Save System for Quest Will Work with Every App Automatically
Facebook announced at its Connect 2021 AR/VR developer conference today that Oculus is finally replacing its janky cloud save system for one that will work with every Quest app automatically. If you’re a hardcore Quest user you may already be used to saying goodbye to game progress as you inevitably make room for a new […]

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Meta’s Latest Avatar System is Finally Rolling Out to All Unity Developers
Following an initial announcement eight months ago, Meta has released its latest avatar system for all Unity VR developers, including support for App Lab titles and limited support for non-Oculus platforms like SteamVR. Update (December 13th, 2021): Meta today announced that its latest avatar system is finally available to all Unity developers. Formerly called Oculus […]

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Watch Facebook Connect 2021 Keynote Livestream & Sessions Here @10 AM PT Today
Facebook Connect is the company’s AR/VR developer conference that often plays host to product reveals, industry insights, and plenty of talks to get developers on the right path towards building for the company’s existent and upcoming XR hardware. Here’s the top-down skinny on what, when and where. You’ll be able to follow along with our […]

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15 VR Horror Games for an Immersive Fright This Halloween
It’s that spooky time of year again, and if you’re looking for an extra fright (or fifteen) leading up to Halloween, go no further than these top VR games that are sure to send shivers down your spine. Here’s our favorite VR games which span the gamut of horror and thriller sub-genres. Below you’ll find […]

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‘Wraith: The Oblivion – Afterlife’ Creeps onto PSVR in Time for Halloween
Wraith: The Oblivion – Afterlife, the single-player horror-adventure set in the storied ‘World of Darkness’ universe, is finally set to launch on PSVR October 27th, delivering frights, intrigue, and plenty of opportunity for Alien: Isolation-style hide-and-seek. Players on Oculus Quest and Rift have been able to play the ghoulish adventure since it launched back in April 2021, later coming to the […]

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‘The Walking Dead: Saints & Sinners’ Surpasses $60M in Revenue Since Launch
Don’t ever say there isn’t money in VR game development. Skydance Interactive today announced that its hit zombie-slaying adventure The Walking Dead: Saints & Sinners (2020) has now passed the $60 million revenue mark across all supported platforms. Update (January 24th, 2022): The Walking Dead: Saints & Sinners has now reached $60 million in overall revenue—making for […]

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‘Unplugged’ Review – Rock Star Ambitions Stifled by Quest’s Hand-tracking
Unplugged is like Guitar Hero, although instead of picking up a dedicated peripheral and jamming away, it relies on Quest’s native hand-tracking to let you shred on an air guitar without controllers. It’s a fun idea that can work really well at moments, however the headset’s optical hand-tracking still isn’t super reliable, which adds a layer of frustration […]

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‘Unplugged’ Review – Rock Star Ambitions Stifled by Quest’s Hand-tracking
Unplugged is like Guitar Hero, although instead of picking up a dedicated peripheral and jamming away, it relies on Quest’s native hand-tracking to let you shred on an air guitar without controllers. It’s a fun idea that can work really well at moments, however the headset’s optical hand-tracking still isn’t super reliable, which adds a layer of frustration […]

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‘Resident Evil 4’ for Quest 2 Review – Reanimating a Piece of Gaming History
Resident Evil 4 for Oculus Quest 2 definitely shows its age—it would be impossible not to given its lineage as a groundbreaking survival horror game initially launched on GameCube in 2005. Despite leaning on what have now become well-worn gaming tropes, RE4 for Quest proves to be an expert VR port that still manages to deliver a […]

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Pint-sized City Simulator ‘Little Cities’ Delayed to May 12th
Original Article (October 19th, 2021): Little Cities is currently under development by UK-based studio Purple Yonder, and is the first game published by nDreams’ recently announced third-party publishing arm. In it, Purple Yonder says you’ll be able to build cities in the classic fashion, albeit by hand via Touch controllers; start by building simple roads and […]

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