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How Many Mobile Devices are AR-Compatible?

How many devices are ready to handle AR experiences? And among those, how many do so regularly? We examine in the latest behind the numbers installment.
This post appeared first on AR Insider.
AR Insider & Mike Boland

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Quest 2 Stock Appears to be Draining as Holiday Sale Drives Purchases

Although Quest 3 is Meta’s hot new headset release, an attractive holiday deal looks like it’ll make Quest 2 the company’s best selling headset this year. Looking at the stock available directly from Meta shows that Quest 3 availability is holding strong while the 256GB variant of Quest 2 is largely out of stock. While […]

The post Quest 2 Stock Appears to be Draining as Holiday Sale Drives Purchases appeared first on Road to VR.

Road to VR & Ben Lang

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Quest 2 is Vastly Outselling Quest 3 so Far This Holiday on Amazon

With such an alluring price point on Quest 2 during the Black Friday period, it makes sense the headset would sell more than Quest 3. But what will it mean for the company’s effort to make mixed reality the main selling proposition of its headsets? Twitter user JustDaven pointed out that Amazon reveals some coarse sales […]

The post Quest 2 is Vastly Outselling Quest 3 so Far This Holiday on Amazon appeared first on Road to VR.

Road to VR & Ben Lang

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What’s the XR Device Sales Outlook?

When it comes to AR and VR devices, what are projected annual sales and installed bases? And which device classes are leading the way? Our latest Behind the Numbers installment dives in.
This post appeared first on AR Insider.
AR Insider & Mike Boland

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How Much is Spent on Immersive Shopping Enablement?

How much do brands spend on software that enables immersive product visualizations such as virtual try-ons? Our latest Behind the Numbers installment breaks down the data from our research arm, ARtillery Intelligence.
This post appeared first on AR I… AR Insider & Mike Boland

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How Much is Spent on Consumer XR App & Game Development

How much is spent on software and developer tools to build XR entertainment & gaming experiences? Our latest Behind the Numbers installment unpacks original data from our research arm, ARtillery Intelligence.
This post appeared first on AR Insider.
AR Insider & Mike Boland

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How Many VR Headsets Did Meta Sell in Q3?

What do Meta’s Q3 earnings tell us about Quest unit sales? And what does that in turn signal for the Meta’s positioning as Quest 3 enters the market? We crunch the numbers in the latest Data Dive.
This post appeared first on AR Insider.
AR Insider & Mike Boland

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How Much Do Enterprises Spend on XR Productivity?

How much do enterprise spend on XR productivity? We’re talking hardware (e.g., AR headsets) and software (e.g., interactive guidance). Our latest Behind the Numbers installment dives in.
This post appeared first on AR Insider.
AR Insider & Mike Boland

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How Much Do Consumers Spend on XR Apps & Games?

How much do consumers spend on immersive games, apps, and experiences? We examine the drivers and dynamics in the latest Behind-the-Numbers installment.
This post appeared first on AR Insider.
AR Insider & Mike Boland

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How Much is Spent on Immersive Brand Marketing?

How much do brands spend on immersive marketing campaigns such as sponsored AR lenses and VR ad placements? Our latest Behind the Numbers installment breaks down the data from our research arm, ARtillery Intelligence.
This post appeared first on AR I… AR Insider & Mike Boland