The 20 Best Rated & Most Popular Quest Games & Apps – April 2022
While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Quest games and apps as of April 2022. Some quick qualifications before […]

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Road to VR & Ben Lang

How Nvidia’s Omniverse is changing real-time 3D design collaboration across industries (VB On-Demand)

Virtual 3D collaboration at scale is here. Leaders from Nvidia and Supermicro share what’s under the hood of Nvidia’s Omniverse and OVX. AR/VR – VentureBeat & VB Staff

Virtual Social Platform ‘Rec Room’ Hits 3 Million Monthly Active VR Users
Rec Room a social VR game which also supports non-VR devices like PC, console, and mobile phones, has reached an impressive 3 million monthly active VR users, which the company says is just a fraction of its total monthly active usership. Rec Room has continued its impressive growth, having tripled its monthly active VR user […]

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Road to VR & Ben Lang

Meta: 124 Quest Apps Have Earned More Than $1M, 8 Have Earned More Than $20M
At GDC last month, Meta shared the clearest look yet at the number of apps reaching various revenue milestones on the Quest platform. So far, 124 apps have earned $1 million in revenue or more, while 8 have exceeded $20 million. In February Meta said the total amount of money spent on the Quest store […]

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Road to VR & Ben Lang

Data Dive: How Should We Measure AR Marketing?

How do we standardize and normalize AR marketing with a common meter stick that lets marketers benchmark performance? Snap may have an answer to this question. It’s called the Marketing Mix Model (MMM). We examine.
This post appeared first on AR Insid… AR Insider & Mike Boland

Data Dive: VR Finishes Q1 Strong

As Q1 closes, we continue the tradition of rounding up VR data and milestones for the past few months. What signals indicate the medium’s traction and growth? We break it down for this week’s Data Dive.
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AR Insider & Mike Boland

Data Dive: Is AR Landing with Everyday Consumers?

There’s a common rallying cry among AR proponents that the technology will transform the way people shop. But is that bearing out. We examine consumer sentiments on AR’s role in shopping for this week’s data dive.
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AR Insider & Mike Boland

How Many Consumers Have Tried Mobile AR?

30 percent of U.S. adults have tried mobile AR, and 75 percent of those do so at least monthly. These results flow from ARtillery Intelligence’s latest original survey research with Thrive Analytics. We break down the findings.
This post appeared firs… AR Insider & AR Insider

The 20 Best Rated & Most Popular Quest Games & Apps – March 2022
While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Quest games and apps as of March 2022. Some quick qualifications before […]

The post The 20 Best Rated & Most Popular Quest Games & Apps – March 2022 appeared first on Road to VR.

Road to VR & Ben Lang

What’s the Sales Outlook for AR Glasses?

What’s the projected growth in the slow but promising AR glasses sector? We drill down into unit sales projections in the latest Behind the Numbers installment, including numbers and narrative.
This post appeared first on AR Insider.
AR Insider & Mike Boland