Envisics raises $50 million to bring AR holographic displays to car windshields

Envisics, which makes AR holographic HUD technology for cars, has raised $50 million from a host of automotive giants including Hyundai, GM, and SAIC. AR/VR – VentureBeat & Paul Sawers

Envisics raises $50 million to bring AR holographic displays to car windshields

Envisics, which makes AR holographic HUD technology for cars, has raised $50 million from a host of automotive giants including Hyundai, GM, and SAIC. AR/VR – VentureBeat & Paul Sawers

ProBeat: Toyota’s upside-down robot is innovative and impractical

Toyota Research Institute’s ceiling-mounted gantry robot removes one impracticality only to create another. Mobility will be key to progress in robotics. AR/VR – VentureBeat & Emil Protalinski

HP’s Reverb G2 Omnicept VR headset adds heart, eye, and face tracking

An already impressive consumer/business VR headset is about to gain a collection of biometric sensors that are intended for use by enterprises and trainers. AR/VR – VentureBeat & Jeremy Horwitz

HaptX wins $1.5 million NSF grant to create full-body haptics for VR

A leading maker of tactile gloves for VR has received government funding to develop a full-body haptic exoskeleton for both VR and robotic applications. AR/VR – VentureBeat & Jeremy Horwitz

Apple and Facebook spin antitrust claims: ‘We’re misunderstood’

ANALYSIS: In late July, a Congressional subcommittee successfully compelled four major tech company CEOs to formally answer questions over allegedly monopolistic business practices — a public spectacle marred only by COVID-19-related isolation of the attendees. Amazon, Facebook, and Google faced some of the heaviest questioning, but Apple certainly didn’t walk away untouched, as it was peppered with evidence […]

AR/VR – VentureBeat & Jeremy Horwitz

“No pixel left behind”: The new era of high-fidelity graphics and visualization has begun

Advances in ray tracing, open programming and new platforms that combine processing units, interconnect, memory, and software are speeding production of high-fidelity graphics. AR/VR – VentureBeat & VB Staff

Facebook’s whacking of Oculus Rift S is a mercy killing, not a mob hit

The social media giant’s decision to kill its PC VR headset actually makes a lot of sense, and will likely be better for both PC and standalone VR users. AR/VR – VentureBeat & Jeremy Horwitz

Standalone VR headsets are finally ready to make a big leap forward

Snapdragon XR2 mixed reality chips launched last December, but haven’t yet appeared in headsets. That will soon change, profoundly improving VR/AR headsets. AR/VR – VentureBeat & Jeremy Horwitz

XRSI releases VR/AR user privacy framework, citing ‘urgent’ need

As mixed reality becomes more popular, developers can gather untold quantities of personal data, and one group is suggesting a responsible alternative. AR/VR – VentureBeat & Jeremy Horwitz