STEAM education is critical to opening up new opportunities across the game industry STEAM education is critical to development in the games industry -- as well as new opportunities for women and racialized individuals.Read More Filed under: AR/VR,Dev,Entertainment Software Association,Entrepreneur,ESA,gamesbeat,GamesBeat Summit 2021,Girls Make Games,Laila Shabir,PC Gaming,Stanley Pierre-Louis,VB Home Page,Yvette Clark - @ 30. April 2021 19:14